Video game physics are something that we often take for granted. If you make your avatar jump, you e...
How bad is bottlenecking these days? Well, that all depends on how bad you are at pairing hardware....
This is the second part of our "Needs to Fix" series. Last week we talked about a number of issues w...
Despite how much people claim to like change, at the core we are creatures of habit. Just as we saw...
Ultra HD TVs have been available since late 2012. Initial offerings were reserved for those with thi...
This a topic that's often raised when we do our CPU gaming benchmarks. As you know, we perform a ton...
Ever since Nvidia opened up support for adaptive sync monitors on GeForce GPUs, we've been receiving...
The answer to that question may seem obvious to many of you, not least because our Ryzen 5 review sa...
What a difference a year makes. It was about this time last year that we discussed why building a ga...
This is an excerpt from Jason Schreier's upcoming book, "Blood, Sweat, and Pixels," which comes out...